Showing posts with label Zombies. Show all posts
Showing posts with label Zombies. Show all posts

Saturday, October 22, 2016

"Zombies!!!" Soundtrack - Midnight Syndicate


Midnight Syndicate is back!  With their amazing holiday album - "Christmas:  A Ghostly Gathering" - being released late last year, I wasn't expecting another album so soon.  However, with the group's reputation of churning out quality horror-themed works on a regular basis, it really shouldn't have been so surprising.

The new album is actually a soundtrack for the "Zombies!!!" board game produced by Twilight Creations.  The game apparently has quite a following, being first introduced back in 2001 it has went on to have 13 expansions released since then.  While I am somewhat embarrassed to admit that I've never sat down and played the game, I have came across it countless times at comic stores and conventions.  I have always appreciated the artwork that accompanies the game and almost purchased it on several occasions based on the artwork alone!


Therefore when I heard that this series was going to basis of the latest Midnight Syndicate project, I was very excited!  However I will admit that I also had some reservations...  Since I became familiar with the group, I have associated Midnight Syndicate with the Gothic pieces they have produced.  The albums I'm most familiar with seemed to have a classical vibe in keeping with the classic, archetypal subject matter of haunted houses, vampires, and Victorian era ghosts.  Their music feels in many ways like it's from another time, while "Zombies!!!" series seems to have more of a modern vibe, paying homage to Romero's "Living Dead" films.  I worried, I just wasn't sure that Midnight Syndicate's music would be a good fit.

I should have known better.


While the music has a distinctly different texture, the fingerprints of Midnight Syndicate are all over the album.  In keeping with "Zombies!!!" general aesthetic, the music wouldn't be out of place in a B-movie zombie film.  That sounds like an insult, but that's actually a great compliment.  As is often the case with Midnight Syndicate, they find a way to bring something fresh to the table and manage to reinvigorate even the most tired of horror tropes.


Some of the pieces are generally creepy.  Through the combination of sound effects and sparse atmospheric cues, I had to look over my shoulder more than a few times to make sure I wasn't actually being stalked by the undead.  For eample, check out "They're Coming for You..."


Like on "Monsters of Legend", Midnight Syndicate continues the tradition reworking some of their older pieces into new albums.  For example, "I Don't Think They're Dead" is another version of "The Witching Hour" and "Veiled Hunter" - possibly the most catchy track - was originally released on 2005's "The 13th Hour", but it works great within the context of "Zombies!!!"


One of the things that I have always felt that sets Midnight Syndicate apart from other artists within the genre is their ability to incorporate actual hum-able melody into their pieces.  While most would opt for percussion-heavy music with haphazardly piercing violin shrieks or something of that sort, Midnight Syndicate recognizes that melody matters, and even on "Zombies!!!" this comes to the fore and defines many songs.


With this being an album meant to serve as a soundtrack to the "Zombies!!!" board game I think that this collection is a success.  I may have to finally get around to purchasing the game!  However, even for anyone with little interest in the board game, I can honestly say that like all Midnight Syndicate's work this is a great album for getting into a spooky mood and with Halloween approaching this would be a great accompaniment to your home-haunting activities.

Overall, I recommend "Zombies!!!" as highly as I do the other Midnight Syndicate albums I have reviewed up to this point.  The quality of their output is consistently amazing and I can't wait to hear what to hear what they conjure up next!

Wednesday, October 5, 2016

Classic Horror on TCM!


Well...  Good job, Turner Classic Movies.  I'm not going to have much room left on my DVR after October!

I don't know how many of you have access to the TCM channel, but I thought I would share a portion of their programming schedule for this month which is dedicated to classic horror films!  TCM is celebrating Halloween all month long with a great selection of vintage movies, including films from the silent era, the original Universal classics, and the Hammer films as well!

Friday, 7th
Nosferatu (1922) @ 8pm
The Cabinet of Dr. Caligari (1920) @ 9:45pm
The Unholy Three (1925) @ 11:15pm
Phantom of the Opera (1925) @ 1am

Saturday, 9th 
Ghost of Frankenstein (1942) @ 8pm
Frankenstein meets the Wolfman (1943) @ 9:15
House of Frankenstein (1944) @ 10:45pm
Dr. Jekyll and Mr. Hyde (1920) @ 12:15

Sunday, 16th 
The Curse of Frankenstein (1957) @ 8pm
The Revenge of Frankenstein (1958) @ 9:45pm

Monday, 17th 
Horror Hotel (1960) @ 8pm
Horror Express (1972) @ 9:30pm
The House that Dripped Blood (1970) @ 11:15pm
The Creeping Flesh (1972) @ 1:15am

February, 21st 
Dr. Jekyll and Mr. Hyde (1941) @ 8pm
Eyes Without a Face (1960) @ 10:00pm
The Body Snacher (1945) @11:45pm
Phantom of the Rue Morgue (1954) @ 1:15am
Machabre (1958) @ 2:45am

Saturday, 22nd 
The Killer Shrews (1959) @ 6:45am
The Devil Bay (1940) @ 8am
The Seventh Victim (1943) @ 9:15am

Sunday, 23rd 
Frankenstein Created Woman (1967) @ 8pm
Frankenstein Must Be Destroyed (1970) @ 10pm
The Phantom Carriage (1922) @ 12am
Epidemic (1987) @ 2am

Monday, 24th 
The Gorgon (1964) @ 3:15pm
The Curse of Frankenstein (1957) @ 4:45pm
Rasputin, the Mad Monk (1966) @ 6:15pm
House of Dracula (1958) @8pm
Dracula, Prince of Darkness (1965) @ 9:30pm
Dracula Has Risen from the Grave (1969) @ 11:15pm
Taste The Blood of Dracula (1970) @ 1am
The Scars of Dracula (1970) @ 2:45am
Dracula A.D. (1972) @4:30am

Wednesday, 26th 
The Robot vs The Aztec Mummy (1965) @ 6am
The Time Machine (1960) @ 7:15am
Time After Time (1979) @ 9am
The Ice Pirates (1984) @ 1pm
Satellite In the Sky (1956) @ 2:45pm
Logan's Run (1975) @ 4:15pm
Soylent Green (1973) @ 6:15pm

Friday, 28th 
Dracula (1931) @ 8pm
The Mummy (1932) @ 9:30pm
The Invisible Man (1933) @ 11pm
THE Wolfman (1941) @ 12:15am
The Black Cat (1934) @ 1:30am
The Uninvited (1944) @ 2:45am
Island of Lost Souls (1933) @ 4:30am

Saturday, 29th 
The She-Doll 1936 @ 6am
Bedlam (1946) @ 9am
The Black Scorpion (1957) @ 12pm
The Blob (1958) @ 1:45pm
Village of The Dammed (1961) @ 3:15pm
The Thing From Another Would (1951) @ 4:45pm
Earth vs The Fling Saucers (1956) @ 6:30pm
Blood and Black Lace (1964) @ 8pm
Carnival of Souls (1962) @ 9:30pm
It's Alive (1974) @ 11pm
The Baby (1973) @ 12:45pm

Sunday, 30th 
The Tingler (1959) @ 12pm
The Hunchback of Notre Dame (1939) @ 1:30pm
The Abominable Dr. Philbes (1971) @ 6pm
Young Frankenstein (1974) @ 8pm
Abbott And Costello Meet Frankenstein (1947) @ 10pm
The Monster (1925) @ 12am

Monday, 31st 
Mark of The Vampire (1935) @ 6am
Walk With A Zombie 1943) @ 8:30am
Dementa 13 (1963) @ 9:45am
House of Wax (1953) @ 11:15am
Black Sabbath (1964) @ 12:45pm
Dead of Night (1945) @ 2:30pm
House on Haunted Hill (1958) @ 4:30pm
The Haunting (1963) @ 6pm
The Devils Bride (1968) @ 8pm
The Mummy (1959) @ 9:45pm
The Two Faces of Dr. Jekyll (1961) @ 2:45am
To The Devil, A Daughter (1976) @ 4:30am


Sunday, June 19, 2016

It's Back...


Well...  Once again, it's been a while.

I'm really not trying to make a habit of going on such long hiatuses, but the truth is that life has gotten very busy lately!  Between chasing a one-year old and the selling of our home along with the subsequent move there simply hasn't been much time for my other projects.

With it being October, the blog has been on my mind more and more lately.  This is honestly the first time I've logged on in a very long time.  I definitely want to get back to making posts on a regular basis - as much as my schedule will allow anyway.

So, to what few readers are still hanging around...  Please ignore the dust and cobwebs, and let's get back to business here at the Cryptic Corridor!

Friday, October 9, 2015

An Examination of Zombies in Popular Culture


With tomorrow night bringing our town's annual Zombie Walk festivities, the undead have been preying on my mind (not literally, thankfully), so I thought I would share a post on zombies that has been in the works for quite some time.

The zombie is unique among the various supernatural creatures that are presented within popular culture.

Many of our monsters have roots in literature, owing much of their origin to classic works.  For example, many of what we consider to be the essential traits contributing to our idea of what exactly defines a vampire is owed to Bram Stoker's novel Dracula.

The genesis of the zombie, however, is rooted actual tradition and folklore, only later to be further molded by popular fiction and movies until morphing into the modern incarnation we most widely recognize today.

Zombies of Voodoo Tradition




Traditional zombies are the product of Haitian Voodoo rites.  In fact, the term we use today is derived from the Haitian word "zombi" which means "spirit of the dead".

In Voodoo folklore, priests known as Bokor could seemingly kill a targeted individual through the use of a powder derived from the poison of a blowfish.  When ingested, this toxin could apparently slow a victim's heart-rate and breathing to a near standstill.  Their physiology  would be so adversely affected that even their body temperature would drop dramatically.  Thus, the afflicted would be presumed dead and ultimately buried by friends and family.  Later, however, the Bokor would return to the still-living victim's grave site to retrieve them.  The newly "resurrected" zombi would have no memory of their former life and would henceforth live as a mindless servant to the whims of the Bokor.


There are apparently actual accounts of real-life accounts of zombis.  Such accounts have been reported by Western scientists since the 1930's and serious medical studies have investigated and documented the zombi phenomenon even as recently as the 1980's.


In popular culture White Zombie, I Walked with a Zombie and other horror films introduced zombies to a wider audience.  These first films to feature zombies relied heavily on the folklore traditions of voodoo practices, but often took creative liberties.  The Voodoo practitioners or witch doctors in such films controlled their unthinking victims through hypnotism or some form black magic.  These brain-dead drones would carry out nefarious deeds to satisfy their wicked masters.


Some films, such as the zombie movies produced by the British studio Hammer Films, presented the idea that zombies could be the resurrected and reanimated dead.  In Plague of Zombies, for example, rotted corpses burst forth from coffins and erupt from their graves. Thus, future undead incarnations found their influence.

Undead Revenants



Across cultures there are tales of the dead rising again to seek vengeance against those who wronged them in life.  Whether it be ghosts or reanimated corpses, revenants also play an important role in the history of zombies.

A revenant is generally defined as one that has returned from death (or a long absence).  In fantasy fiction, a revanant could be a vengeful spirit or a reanimated creature that was resurrected for the sole purpose of seeking retribution and are primarily supernatural in origin.  Revenants have a long history in folklore and were commonly manifested as ghosts returning to torment those that had wronged or even killed them in their former life.  However, some stories actually featured living corpses rather than phantom spirits.

It was EC Comics (and other comic publishers around the same time) that popularized this form of zombie which would often appear in their warped morality plays in titles such as Tales from the Crypt.  Usually a revenant undead would return after previously being betrayed or murdered by someone they trusted previously in the plot (usually a love triangle affair of some kind).  The revenants in these stories were generally depicted as horribly decayed corpses (regardless of how long they had actually been dead) and they usually dispatched of their intended targets in some grisly, ironic fashion.

  

Creepshow, a horror/comedy anthology film influenced heavily by EC Comics has two segments featuring undead revenants.  In "Father's Day" the murdered patriarch of the family returns in a decomposed form to exact revenge, while in "Something to Tide You Over" two drowned lovers come back to return the favor.  This particular feature, a sentient will and definitive motivation (though limited), sets revenant undead apart from other zombies.  Other features that make this group unique are the capability of speech, possessing superhuman strength that belies their rotting state or sometimes other supernatural powers.

Romero's Zombies



In 1968, George Romero's Night of the Living Dead forever changed the popular perception of zombies.  In this film, zombies were depicted as mindless, reanimated corpses that had only one motivation:  a cannibalistic need to feed on the flesh of the living.  These undead were resurrected by mysterious, ambiguous means.  The film hints that reanimation could be a result of radiation emitted by a recently returned space probe, but Romero contends that there is no explanation aside from "God changed the rules; Hell is full."


While not actually called "zombies" at any point (they're referred to as "ghouls" in the first film), Romero's Living Dead series (Night of the Living Dead, Dawn of the Dead, and Day of the Dead...  and eventually others) cemented several tropes that we commonly associate with zombies to this day:

1.  Zombies function on the most basic of  instincts.  They have an insatiable craving for living flesh.

2.  A zombie's bite is fatal and contagious.  Victims will die, but then reanimate themselves.  Zombies generally lack memories from their previous life and will therefore attack anyone, including friends and family.

3.  Zombies are generally slow moving and weak due to their decomposing state.  Alone, they pose little threat, but in large groups, they can easily overwhelm their victims.  Zombies never tire and never sleep.  They are relentless in their single-minded need to feed. 

4.  Zombies cannot be stopped by most normal methods.  Since they are undead and feel no pain, dismemberment through bullets and blades generally have little effect.  The only hope is to either incapacitate a zombie by some extreme means, or to simply aim for the head and destroy the brain.

In addition to establishing these rules, the Living Dead series presented an inescapable aesthetic that would accompany most zombie fiction, whether it be in film or any other medium.  The decomposition, of the reanimated, the diet of zombies, and the means needed to dispose of the undead necessitated the use of gore.  Like the slasher genre, this has led to creators endlessly ramping up their attempts to top one another through more realistically/creatively decomposed zombies, scenes of increasingly disgusting zombie feasts, or ridiculous methods of zombie maiming/killing.  Even Romero found himself falling into this sort of competition with himself in later films.

 


Although reportedly inspired by Richard Matheson's book, I Am Legend, the Living Dead series also introduced the apocalyptic scenario of a societal collapse which would come to be inexorably entwined with zombie stories henceforth.  As the dead rise and their ranks subsequently swell, humanity begins to break down.  Survivors typically do not trust one another as bleak desperation and grim inevitability sets in.  Mistrust and paranoia reign and careless mistakes can be fatal errors.  Often, it is not the dead that pose the greatest threat, but the living.


The comic book and the television series The Walking Dead famously focuses just as much on the drama of the interactions between the survivors as it does on their struggle with the undead hordes.  Many would argue that the survival aspect of zombie fiction is just as appealing and fascinating as the horror of facing a reanimated corpse.

Exceptions to the Rules


While Night of the Living Dead established tropes and rules that much of zombie fiction adheres to, there are always exceptions... And they too have had an impact on the ever-evolving concept of the living dead.



Return of the Living Dead is... interesting...  for a variety of reasons (many of which we will not discuss at this time).  Return of the Living Dead is not an official sequel to Night of the Living Dead but interestingly enough does reference Romero's film, stating that it was based on true events (very meta!).  This movie however, eschews the series and bleak tone of the Living Dead series, taking a comedic, slap-stick approach to zombie horror.  Return of the Living Dead is most notable because it featured zombies that could verbalize, thereby giving us another, as yet, unlisted zombie trope:  "Brains!"  That's right, the reason we associate the groaning and moaning of zombies for "Brains!" is thanks to this film and the ever-loving Tar-Man zombie.


Zombies in video games are a natural fit because of the survival horror aspect of the genre.  First- person shooters and role-playing games put players themselves into the fray against undead assailants.  However, to break up the monotony of fighting just one type of zombie, games such as Resident Evil, Red Dead Redemption:  Undead Nightmare, and  Left 4 Dead feature a variety of classes of undead typically unseen in other mediums.   These special types of zombies may vomit acidic bile, possess the ability to rush at survivors in short bursts, or be nearly unstoppable masses with superhuman strength.  


Then there is the most recent incarnation of zombies... the so-called "fast zombie". Films such as 28 Days Later and the 2004 remake of Dawn of the Dead introduced audiences to a new breed of the undead that was able to achieve a full-on sprint as it stalked its prey (It is worth pointing out that the creatures in 28 Days Later are arguably not zombies, but rather "Infected", it is undeniable that they share much in common with zombies which is why I and others generally lump them together).  While purists will contest that sprinting zombies aren't a realistic (Wait...What?) portrayal or representation of actual (Again...What?) zombies, they are an integral part of history of the undead in pop culture, like it or not.  Personally, I'm not a fan, either, but the rise of the "fast zombie" is an important side note as this type of zombie helped usher in the current resurgence in the popularity of zombies.

Zombie Nation



Speaking of the popularity of the zombie genre, we are living in a unique time in which an appreciation for the undead is unprecedented.  At one point, such a rabid fanbase for such a gruesome subject would have been considered a subversive subculture at best, but thanks to many of the aforementioned films, video games, comic books, and TV shows, zombies in popular culture are as pervasive and inescapable as they are in their fictional universes.  The love for zombies has manifested itself in a variety of ways, including:  Zombie walks in which large crowds of people dress and act like shambling undead, zombie 5K's feature runners taking on the role of survivors and actors portraying zombies engage in a flag-football type competition, and even zombie weddings which see the bride and groom dress as reanimated corpses.  

The Walking Dead television is a phenomenon in and of itself.  I can't tell you how many conventions I've been to where actors from the show (who portrayed either survivors or zombies) are met with huge crowds of fans.  The fanbase ranges from the old to the surprisingly very young and is as devoted as those who might be to a teeny-bopper pop-star

Of course, this rise in popularity has its pitfalls.  The recent surge in demand for all things zombie has flooded the market and, inevitably, overexposure is taking its toll.  Zombie films, comics, and products which used to be quite rare, have increased in quantity, but not in quantity.  It's only a matter of time before the trend dies down...  But, of course, zombies are known for their sudden, unexpected comebacks!

Zombies on the Brain:  The Symbolism of the Undead


Erudite Zombies
It's time to get psychological and philosophical:  The great thing about monsters in general is that they are manifestations of a variety of fears.  Zombies are no exception.  The undead can be interpreted as representations of numerous real-life threats.

Zombies of the voodoo tradition reveal a fear that continues to be pervasive:  The loss of free will and the hopelessness of being enslaved as a mindless drone.  The cannibalistic tendencies of a zombie horde can be likened to rampant consumerism (This, after all, was the point of Romero's Dawn of the Dead being set in a mall) or simply the dangers of mob mentality.  The unpopular "fast zombie" is generally associated with rapid pandemic outbreaks of viral diseases (In fact, a group of scientists actually used the concept of a zombie apocalypse to help explain and understand how viruses spread within populations).

Of course, the classic lurching zombie serves as a stand-in for the basic human fear of mortality. Just as a lumbering zombie is easily escaped today, it's just a matter of time until one catches up to you and grasps you in its clutches.  Zombies, at the root of it all, force us to face our own ultimately inevitable demise.

Well...  That's depressing.

Conclusion


The living dead, as we know them today, have had a very interesting and varied history.  From the zombis of Haitian Voodoo folklore to the familiar shambling, brain-eating hordes we see on our movie and TV screens today, it is clear that zombies are destined a permanent fixture of our popular pscyche and culture.

Saturday, September 19, 2015

Mask-Fest 2015


As soon as we walked into the convention hall, we could smell the sweet, familiar aroma of latex.

"It smells like Halloween!" she said with a grin on her face and gripped my hand excitedly.

Thus began our journey into the wonderful world of Mask-Fest...

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Mask-Fest is an off-shoot of the annual HorrorHound Weekend in Indianapolis.  This convention a celebration of all things horror-related.  Attendees are treated to vendors, celebrities, and droves of like-minded folks who share an appreciation for the genre.  Mask-Fest, meanwhile, is a convention devoted solely to Halloween masks and practical creature effects. 

For years I had very much wanted to attend this event, but busy schedules and budgetary constraints would simply not allow for it.  I kept up with the announcements for this year's Mask-Fest and was amazed that so many of my favorite artists were going to be in attendance.  I lamented the fact that, once again, it appeared that I would not be able to go.

But a few weeks ago my amazing wife surprised me with what I consider to be one of the best anniversary gifts of all time:  Tickets to Mask-Fest!

Upon our arrival, we were greeted with aisle upon aisle of Halloween masks and props.  The artistry on display was staggering.  These weren't the cheap masks one could pick up at a department store.  Each mask was meticulously sculpted, mold and cast, and then painted with painstaking attention to detail.  The mask-makers and creature designers in attendance were friendly and bursting with enthusiasm for their craft, eager to talk about their methods and upcoming projects.












Take a moment to appreciate an often overlooked skill attributed to mask-making...  The hair.  We were educated on the various methods of applying hair to creatures by one of the attending artists.  Typically on cheaper masks the hair is merely glued on in patches, but artists striving for realism will employ a different, more time-consuming technique called hair-punching.  This involves taking a few strands at a time and threading them through the latex.


 




 












I've been to a number of conventions over the years, but this was easily the best.  Kudos to the organizers, artists, and everyone else involved!

In short (too late): Mask-Fest was a blast!  I can't wait until next year!